<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://testwiki.childsplaycharity.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Agoldsnider</id>
	<title>Test Game Tech Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://testwiki.childsplaycharity.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Agoldsnider"/>
	<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/wiki/Special:Contributions/Agoldsnider"/>
	<updated>2026-05-09T13:17:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Best_Practices&amp;diff=1062</id>
		<title>Best Practices</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Best_Practices&amp;diff=1062"/>
		<updated>2023-07-12T15:02:03Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Managing Accounts Across Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Managing Accounts Across Devices ==&lt;br /&gt;
&lt;br /&gt;
* Make sure accounts you create are not tied to any specific employee, that way you are planning for potential staffing changes. This could be creating Gmail or Outlook accounts to use as your core accounts or working with your IT to generate a number of accounts that can be accessed by anyone on your team.&lt;br /&gt;
* For Gmail users, try the &amp;quot;+&amp;quot; trick to sign up for multiple &amp;quot;aliases&amp;quot; using the same email address so you can easily manage multiple accounts with one login.&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;joe@gmail.com&amp;lt;/nowiki&amp;gt;  is the same email address as &amp;lt;nowiki&amp;gt;joe+xbox1@gmail.com&amp;lt;/nowiki&amp;gt; which is also the same email as &amp;lt;nowiki&amp;gt;joe+panda5@gmail.com&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* Outlook email addresses can also be used for individual console accounts and are automatically associated with Microsoft/Xbox services. The Outlook account acts the same way any other email address would and can be used to create other gaming platform accounts (Epic, PlayStation, Nintendo, etc.).&lt;br /&gt;
* See [[Consoles &amp;amp; Platforms|Console &amp;amp; Platforms]] for specific console tips.&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=1061</id>
		<title>Consoles &amp; Platforms</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=1061"/>
		<updated>2023-07-12T15:00:33Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* General Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a number of the most used consoles and platforms within hospital gaming programs used for distraction gaming. Each section includes a breakdown of summaries, use cases, compatibility information, policies, and more. Click into each section for these breakdowns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox 2.png|link=Xbox|[[Xbox|'''&amp;lt;big&amp;gt;Xbox&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PS 2.png|link=PlayStation|[[PlayStation|'''&amp;lt;big&amp;gt;PlayStation&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Nintendo 2.png|link=Nintendo|[[Nintendo|'''&amp;lt;big&amp;gt;Nintendo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:VR Logo.jpg|link=VR Headsets||[[VR Headsets|'''&amp;lt;big&amp;gt;VR Headsets&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Apple 2.png|link=Apple|[[Apple|'''&amp;lt;big&amp;gt;Apple&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Android 2.png|link=Android|[[Android|'''&amp;lt;big&amp;gt;Android&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Windows 2.png|link=Windows|[[Windows|'''&amp;lt;big&amp;gt;Windows&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Steam 2.png|link=SteamOS|[[SteamOS|'''&amp;lt;big&amp;gt;SteamOS&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Cloud 2.png|link=Cloud Gaming|[[Cloud Gaming|'''&amp;lt;big&amp;gt;Cloud Gaming&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Make sure accounts you create are not tied to any specific employee, that way you are planning for potential staffing changes. This could be creating a Gmail or Outlook accounts to use as your core accounts or working with your IT to generate a number of accounts that can be accessed by anyone on your team.&lt;br /&gt;
* For Gmail users, try the &amp;quot;+&amp;quot; trick to sign up for multiple accounts using the same email address so you can easily manage multiple accounts with one login.&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;joe@gmail.com&amp;lt;/nowiki&amp;gt;  is the same email address as &amp;lt;nowiki&amp;gt;joe+xbox1@gmail.com&amp;lt;/nowiki&amp;gt; which is also the same email as &amp;lt;nowiki&amp;gt;joe+panda5@gmail.com&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* Outlook email addresses can also be used for individual console accounts and are automatically associated with Microsoft/Xbox services. The Outlook account acts the same way any other email address would and can be used to create other gaming platform accounts (Epic, PlayStation, Nintendo, etc.).&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=1060</id>
		<title>Consoles &amp; Platforms</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=1060"/>
		<updated>2023-07-12T15:00:19Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* General Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a number of the most used consoles and platforms within hospital gaming programs used for distraction gaming. Each section includes a breakdown of summaries, use cases, compatibility information, policies, and more. Click into each section for these breakdowns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox 2.png|link=Xbox|[[Xbox|'''&amp;lt;big&amp;gt;Xbox&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PS 2.png|link=PlayStation|[[PlayStation|'''&amp;lt;big&amp;gt;PlayStation&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Nintendo 2.png|link=Nintendo|[[Nintendo|'''&amp;lt;big&amp;gt;Nintendo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:VR Logo.jpg|link=VR Headsets||[[VR Headsets|'''&amp;lt;big&amp;gt;VR Headsets&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Apple 2.png|link=Apple|[[Apple|'''&amp;lt;big&amp;gt;Apple&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Android 2.png|link=Android|[[Android|'''&amp;lt;big&amp;gt;Android&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Windows 2.png|link=Windows|[[Windows|'''&amp;lt;big&amp;gt;Windows&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Steam 2.png|link=SteamOS|[[SteamOS|'''&amp;lt;big&amp;gt;SteamOS&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Cloud 2.png|link=Cloud Gaming|[[Cloud Gaming|'''&amp;lt;big&amp;gt;Cloud Gaming&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Make sure accounts you create are not tied to any specific employee, that way you are planning for potential staffing changes. This could be creating a Gmail or Outlook accounts to use as your core accounts or working with your IT to generate a number of accounts that can be accessed by anyone on your team.&lt;br /&gt;
* For Gmail users, try the &amp;quot;+&amp;quot; trick to sign up for multiple accounts using the same email address so you can easily manage multiple accounts with one login.&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;joe@gmail.com&amp;lt;/nowiki&amp;gt;  is the same email address as &amp;lt;nowiki&amp;gt;joe+xbox1@gmail.com&amp;lt;/nowiki&amp;gt; which is also the same email as &amp;lt;nowiki&amp;gt;joe+panda5@gmail.com&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
** Outlook email addresses can also be used for individual console accounts and are automatically associated with Microsoft/Xbox services. The Outlook account acts the same way any other email address would and can be used to create other gaming platform accounts (Epic, PlayStation, Nintendo, etc.).&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=1050</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=1050"/>
		<updated>2023-06-30T14:09:06Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:SamsungVR.png|[[Samsung Gear VR|'''&amp;lt;big&amp;gt;Samsung Gear VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[#&amp;quot;VR Vendors&amp;quot;|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=File:SamsungVR.png&amp;diff=1049</id>
		<title>File:SamsungVR.png</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=File:SamsungVR.png&amp;diff=1049"/>
		<updated>2023-06-30T14:08:15Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=RESOURCES&amp;diff=1040</id>
		<title>RESOURCES</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=RESOURCES&amp;diff=1040"/>
		<updated>2023-06-26T16:56:49Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Web Tools|[[Web Tools|'''&amp;lt;big&amp;gt;Web Tools&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Gaming &amp;amp; CCTV Studio Charities|'''&amp;lt;big&amp;gt;[[Gaming &amp;amp; CCTV Studio Charities]]&amp;lt;/big&amp;gt;'''&lt;br /&gt;
File:About Thumbnail.png|link=Vendors|[[Vendors|'''&amp;lt;big&amp;gt;Vendors&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Flyers &amp;amp; Signage|[[Flyers &amp;amp; Signage|'''&amp;lt;big&amp;gt;Flyers &amp;amp; Signage&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Web Tools|WEB TOOLS]]&lt;br /&gt;
&lt;br /&gt;
[[Gaming Charities|GAMING CHARITIES]]&lt;br /&gt;
&lt;br /&gt;
[[Vendors|VENDORS]]&lt;br /&gt;
&lt;br /&gt;
[[Flyers &amp;amp; Signage|FLYERS &amp;amp; SIGNAGE]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=THE_JOB&amp;diff=997</id>
		<title>THE JOB</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=THE_JOB&amp;diff=997"/>
		<updated>2023-06-15T15:01:20Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Gallery&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Therapeutic Gaming Specialists|[[Therapeutic Gaming Specialists|'''&amp;lt;big&amp;gt;ABOUT THERAPEUTIC GAMING SPECIALISTS&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:2.png|link=Hiring|[[Hiring|'''&amp;lt;big&amp;gt;HIRING\STARTING A PROGRAM&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:3.png|link=Volunteers|[[Volunteers|'''&amp;lt;big&amp;gt;VOLUNTEERS&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:4.png|link=Best Practices|[[Best Practices|'''&amp;lt;big&amp;gt;BEST PRACTICES&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:5.png|link=Charting|[[Charting|'''&amp;lt;big&amp;gt;CHARTING&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Therapeutic Gaming Specialists|ABOUT THERAPEUTIC GAMING SPECIALISTS]]&lt;br /&gt;
&lt;br /&gt;
[[Hiring|HIRING\STARTING A PROGRAM]]&lt;br /&gt;
&lt;br /&gt;
[[Volunteers|VOLUNTEERS]]&lt;br /&gt;
&lt;br /&gt;
[[Best Practices|BEST PRACTICES]]&lt;br /&gt;
&lt;br /&gt;
[[Charting|CHARTING]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=RESOURCES&amp;diff=996</id>
		<title>RESOURCES</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=RESOURCES&amp;diff=996"/>
		<updated>2023-06-15T15:00:59Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gallery&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Web Tools|[[Web Tools|'''&amp;lt;big&amp;gt;Web Tools&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Gaming Charities|[[Gaming Charities|'''&amp;lt;big&amp;gt;Gaming Charities&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Vendors|[[Vendors|'''&amp;lt;big&amp;gt;Vendors&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Flyers &amp;amp; Signage|[[Flyers &amp;amp; Signage|'''&amp;lt;big&amp;gt;Flyers &amp;amp; Signage&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Web Tools|WEB TOOLS]]&lt;br /&gt;
&lt;br /&gt;
[[Gaming Charities|GAMING CHARITIES]]&lt;br /&gt;
&lt;br /&gt;
[[Vendors|VENDORS]]&lt;br /&gt;
&lt;br /&gt;
[[Flyers &amp;amp; Signage|FLYERS &amp;amp; SIGNAGE]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=EDUCATION&amp;diff=995</id>
		<title>EDUCATION</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=EDUCATION&amp;diff=995"/>
		<updated>2023-06-15T15:00:41Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gallery&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Conferences|[[Conferences|'''&amp;lt;big&amp;gt;Conferences&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Panels &amp;amp; Videos|[[Panels &amp;amp; Videos|'''&amp;lt;big&amp;gt;Panels &amp;amp; Videos&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Research|[[Research|'''&amp;lt;big&amp;gt;Research&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Conferences|CONFERENCES]]&lt;br /&gt;
&lt;br /&gt;
[[Panels &amp;amp; Videos|PANELS AND VIDEOS]]&lt;br /&gt;
&lt;br /&gt;
[[Research|RESEARCH]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=TECH_TOOLS&amp;diff=994</id>
		<title>TECH TOOLS</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=TECH_TOOLS&amp;diff=994"/>
		<updated>2023-06-15T15:00:27Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gallery&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Consoles &amp;amp; Platforms|[[Consoles &amp;amp; Platforms|'''&amp;lt;big&amp;gt;Consoles &amp;amp; Platforms&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=3D Printing|[[3D Printing|'''&amp;lt;big&amp;gt;3D Printing&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Inclusive &amp;amp; Accessible Tech|[[Inclusive &amp;amp; Accessible Tech|'''&amp;lt;big&amp;gt;Inclusive &amp;amp; Accessible Tech&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[3D Printing|3D PRINTING]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles &amp;amp; Platforms|CONSOLES &amp;amp; PLATFORMS]]&lt;br /&gt;
&lt;br /&gt;
[[Inclusive &amp;amp; Accessible Tech|INCLUSIVE &amp;amp; ACCESSIBLE TECH]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=TECH_TOOLS&amp;diff=993</id>
		<title>TECH TOOLS</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=TECH_TOOLS&amp;diff=993"/>
		<updated>2023-06-15T15:00:17Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gallery&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Consoles &amp;amp; Platforms|[[Consoles &amp;amp; Platforms|'''&amp;lt;big&amp;gt;Consoles &amp;amp; Platforms&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=3D Printing|[[3D Printing|'''&amp;lt;big&amp;gt;3D Printing&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Inclusive &amp;amp; Accessible Tech|[[Inclusive &amp;amp; Accessible Tech|'''&amp;lt;big&amp;gt;Inclusive &amp;amp; Accessible Tech&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List&lt;br /&gt;
[[3D Printing|3D PRINTING]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles &amp;amp; Platforms|CONSOLES &amp;amp; PLATFORMS]]&lt;br /&gt;
&lt;br /&gt;
[[Inclusive &amp;amp; Accessible Tech|INCLUSIVE &amp;amp; ACCESSIBLE TECH]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=RESOURCES&amp;diff=992</id>
		<title>RESOURCES</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=RESOURCES&amp;diff=992"/>
		<updated>2023-06-15T14:43:29Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Web Tools|[[Web Tools|'''&amp;lt;big&amp;gt;Web Tools&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Gaming Charities|[[Gaming Charities|'''&amp;lt;big&amp;gt;Gaming Charities&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Vendors|[[Vendors|'''&amp;lt;big&amp;gt;Vendors&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Flyers &amp;amp; Signage|[[Flyers &amp;amp; Signage|'''&amp;lt;big&amp;gt;Flyers &amp;amp; Signage&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Web Tools|WEB TOOLS]]&lt;br /&gt;
&lt;br /&gt;
[[Gaming Charities|GAMING CHARITIES]]&lt;br /&gt;
&lt;br /&gt;
[[Vendors|VENDORS]]&lt;br /&gt;
&lt;br /&gt;
[[Flyers &amp;amp; Signage|FLYERS &amp;amp; SIGNAGE]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=EDUCATION&amp;diff=991</id>
		<title>EDUCATION</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=EDUCATION&amp;diff=991"/>
		<updated>2023-06-15T14:41:50Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Conferences|[[Conferences|'''&amp;lt;big&amp;gt;Conferences&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Panels &amp;amp; Videos|[[Panels &amp;amp; Videos|'''&amp;lt;big&amp;gt;Panels &amp;amp; Videos&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Research|[[Research|'''&amp;lt;big&amp;gt;Research&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Conferences|CONFERENCES]]&lt;br /&gt;
&lt;br /&gt;
[[Panels &amp;amp; Videos|PANELS AND VIDEOS]]&lt;br /&gt;
&lt;br /&gt;
[[Research|RESEARCH]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=TECH_TOOLS&amp;diff=990</id>
		<title>TECH TOOLS</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=TECH_TOOLS&amp;diff=990"/>
		<updated>2023-06-15T14:34:11Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery perrow=&amp;quot;3&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:About Thumbnail.png|link=Consoles &amp;amp; Platforms|[[Consoles &amp;amp; Platforms|'''&amp;lt;big&amp;gt;Consoles &amp;amp; Platforms&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=3D Printing|[[3D Printing|'''&amp;lt;big&amp;gt;3D Printing&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:About Thumbnail.png|link=Inclusive &amp;amp; Accessible Tech|[[Inclusive &amp;amp; Accessible Tech|'''&amp;lt;big&amp;gt;Inclusive &amp;amp; Accessible Tech&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[3D Printing|3D PRINTING]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles &amp;amp; Platforms|CONSOLES &amp;amp; PLATFORMS]]&lt;br /&gt;
&lt;br /&gt;
[[Inclusive &amp;amp; Accessible Tech|INCLUSIVE &amp;amp; ACCESSIBLE TECH]]&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=989</id>
		<title>Consoles &amp; Platforms</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=989"/>
		<updated>2023-06-15T14:28:47Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a number of the most used consoles and platforms within hospital gaming programs used for distraction gaming. Each section includes a breakdown of summaries, use cases, compatibility information, policies, and more. Click into each section for these breakdowns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox 2.png|link=Xbox|[[Xbox|'''&amp;lt;big&amp;gt;Xbox&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PS 2.png|link=PlayStation|[[PlayStation|'''&amp;lt;big&amp;gt;PlayStation&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Nintendo 2.png|link=Nintendo|[[Nintendo|'''&amp;lt;big&amp;gt;Nintendo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:VR Logo.jpg|link=VR Headsets||[[VR Headsets|'''&amp;lt;big&amp;gt;VR Headsets&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Apple 2.png|link=Apple|[[Apple|'''&amp;lt;big&amp;gt;Apple&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Android 2.png|link=Android|[[Android|'''&amp;lt;big&amp;gt;Android&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Windows 2.png|link=Windows|[[Windows|'''&amp;lt;big&amp;gt;Windows&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Steam 2.png|link=SteamOS|[[SteamOS|'''&amp;lt;big&amp;gt;SteamOS&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Cloud 2.png|link=Cloud Gaming|[[Cloud Gaming|'''&amp;lt;big&amp;gt;Cloud Gaming&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Make sure accounts you create are not tied to any specific employee, that way you are planning for potential staffing changes. This could be creating a Gmail or Outlook accounts to use as your core accounts or working with your IT to generate a number of accounts that can be accessed by anyone on your team&lt;br /&gt;
* Use the &amp;quot;+&amp;quot; trick to sign up for multiple accounts using he same email address so you can easily manage lots of account&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;joe@gmail.com&amp;lt;/nowiki&amp;gt;  is the same email address as &amp;lt;nowiki&amp;gt;joe+xbox1@gmail.com&amp;lt;/nowiki&amp;gt; which is also the same email as &amp;lt;nowiki&amp;gt;joe+panda5@gmail.com&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
** Outlook email addresses can also be used for individual console accounts and are automatically associated with Microsoft/Xbox services. The Outlook account acts the same way any other email address would and can be used to create other gaming platform accounts (Epic, PlayStation, Nintendo, etc.).&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=988</id>
		<title>Consoles &amp; Platforms</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=988"/>
		<updated>2023-06-15T14:28:21Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a number of the most used consoles and platforms within hospital gaming programs used for distraction gaming. Each section includes a breakdown of summaries, use cases, compatibility information, policies, and more. Click into each section for these breakdowns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox 2.png|link=Xbox|[[Xbox|'''&amp;lt;big&amp;gt;Xbox&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PS 2.png|link=PlayStation|[[PlayStation|'''&amp;lt;big&amp;gt;PlayStation&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Nintendo 2.png|link=Nintendo|[[Nintendo|'''&amp;lt;big&amp;gt;Nintendo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:VR Logo.jpg|link=VR Headsets||[[VR Headsets|'''&amp;lt;big&amp;gt;VR Headsets&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Apple 2.png|Apple|[[Apple|'''&amp;lt;big&amp;gt;Apple&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Android 2.png|link=Android|[[Android|'''&amp;lt;big&amp;gt;Android&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Windows 2.png|link=Windows|[[Windows|'''&amp;lt;big&amp;gt;Windows&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Steam 2.png|link=SteamOS|[[SteamOS|'''&amp;lt;big&amp;gt;SteamOS&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Cloud 2.png|link=Cloud Gaming|[[Cloud Gaming|'''&amp;lt;big&amp;gt;Cloud Gaming&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Make sure accounts you create are not tied to any specific employee, that way you are planning for potential staffing changes. This could be creating a Gmail or Outlook accounts to use as your core accounts or working with your IT to generate a number of accounts that can be accessed by anyone on your team&lt;br /&gt;
* Use the &amp;quot;+&amp;quot; trick to sign up for multiple accounts using he same email address so you can easily manage lots of account&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;joe@gmail.com&amp;lt;/nowiki&amp;gt;  is the same email address as &amp;lt;nowiki&amp;gt;joe+xbox1@gmail.com&amp;lt;/nowiki&amp;gt; which is also the same email as &amp;lt;nowiki&amp;gt;joe+panda5@gmail.com&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
** Outlook email addresses can also be used for individual console accounts and are automatically associated with Microsoft/Xbox services. The Outlook account acts the same way any other email address would and can be used to create other gaming platform accounts (Epic, PlayStation, Nintendo, etc.).&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=987</id>
		<title>Consoles &amp; Platforms</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Consoles_%26_Platforms&amp;diff=987"/>
		<updated>2023-06-15T14:27:56Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a number of the most used consoles and platforms within hospital gaming programs used for distraction gaming. Each section includes a breakdown of summaries, use cases, compatibility information, policies, and more. Click into each section for these breakdowns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox 2.png|link=Xbox|[[Xbox|'''&amp;lt;big&amp;gt;Xbox&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PS 2.png|link=PlayStation|[[PlayStation|'''&amp;lt;big&amp;gt;PlayStation&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Nintendo 2.png|link=Nintendo|[[Nintendo|'''&amp;lt;big&amp;gt;Nintendo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:VR Logo.jpg|link=VR||[[VR Headsets|'''&amp;lt;big&amp;gt;VR Headsets&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Apple 2.png|Apple|[[Apple|'''&amp;lt;big&amp;gt;Apple&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Android 2.png|link=Android|[[Android|'''&amp;lt;big&amp;gt;Android&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Windows 2.png|link=Windows|[[Windows|'''&amp;lt;big&amp;gt;Windows&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Steam 2.png|link=SteamOS|[[SteamOS|'''&amp;lt;big&amp;gt;SteamOS&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Cloud 2.png|link=Cloud Gaming|[[Cloud Gaming|'''&amp;lt;big&amp;gt;Cloud Gaming&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
* Make sure accounts you create are not tied to any specific employee, that way you are planning for potential staffing changes. This could be creating a Gmail or Outlook accounts to use as your core accounts or working with your IT to generate a number of accounts that can be accessed by anyone on your team&lt;br /&gt;
* Use the &amp;quot;+&amp;quot; trick to sign up for multiple accounts using he same email address so you can easily manage lots of account&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;joe@gmail.com&amp;lt;/nowiki&amp;gt;  is the same email address as &amp;lt;nowiki&amp;gt;joe+xbox1@gmail.com&amp;lt;/nowiki&amp;gt; which is also the same email as &amp;lt;nowiki&amp;gt;joe+panda5@gmail.com&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
** Outlook email addresses can also be used for individual console accounts and are automatically associated with Microsoft/Xbox services. The Outlook account acts the same way any other email address would and can be used to create other gaming platform accounts (Epic, PlayStation, Nintendo, etc.).&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=986</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=986"/>
		<updated>2023-06-14T21:39:35Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[#&amp;quot;VR Vendors&amp;quot;|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=985</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=985"/>
		<updated>2023-06-14T21:39:07Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[#VR Vendors|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=984</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=984"/>
		<updated>2023-06-14T21:38:55Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /*  VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div id=&amp;quot;VR Vendors&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;VR==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=983</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=983"/>
		<updated>2023-06-14T21:37:55Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;VR&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; VR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=982</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=982"/>
		<updated>2023-06-14T21:37:37Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[#VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=981</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=981"/>
		<updated>2023-06-14T21:37:09Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=980</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=980"/>
		<updated>2023-06-14T21:37:03Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[#VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=979</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=979"/>
		<updated>2023-06-14T21:36:49Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Vendors:VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=978</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=978"/>
		<updated>2023-06-14T21:36:18Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See &amp;lt;span id=&amp;quot;VR&amp;quot;&amp;gt;[[#VR|VR]]&amp;lt;/span&amp;gt; for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=977</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=977"/>
		<updated>2023-06-14T21:35:59Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See &amp;lt;span id=&amp;quot;VR&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=976</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=976"/>
		<updated>2023-06-14T21:34:13Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;VR&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;VR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=975</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=975"/>
		<updated>2023-06-14T21:32:57Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[#VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=974</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=974"/>
		<updated>2023-06-14T21:32:46Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Resources:Vendors#VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=973</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=973"/>
		<updated>2023-06-14T21:31:26Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div id=&amp;quot;VR&amp;quot;&amp;gt;VR&amp;lt;/div&amp;gt; ==&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=972</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=972"/>
		<updated>2023-06-14T21:31:09Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /*  VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div id=&amp;quot;VR&amp;quot;&amp;gt;VR&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=971</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=971"/>
		<updated>2023-06-14T21:30:30Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[#VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=970</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=970"/>
		<updated>2023-06-14T21:29:55Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* optional text VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div id=&amp;quot;VR&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; VR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=969</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=969"/>
		<updated>2023-06-14T21:29:28Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;div id=&amp;quot;VR&amp;quot;&amp;gt;optional text&amp;lt;/div&amp;gt; VR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=968</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=968"/>
		<updated>2023-06-14T17:04:54Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;VR&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;VR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=967</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=967"/>
		<updated>2023-06-14T17:04:09Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;VR Vendors&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;VR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=966</id>
		<title>Vendors</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=Vendors&amp;diff=966"/>
		<updated>2023-06-14T17:03:02Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* VR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are vendors that provide a range of different gaming and technology resources for hospitals. &lt;br /&gt;
&lt;br /&gt;
== 3D Printing ==&lt;br /&gt;
For a list of 3d printing vendors and more, please refer to the [[3D Printing|3D printing]] page. &lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
&amp;quot;Revolutionizing pediatric patient mobility with the power of augmented reality. Our mobile AR games &amp;amp; tools promote patient mobility, improve engagement and distract from pain.&amp;quot; Spellbound has numerous AR options to choose from for your setting or specialty, ARISE their scavenger hunt game, quick distract cards to help with procedure distraction, their [[Vendors#Spellbound 2|gamepacks]] for waiting areas, pain management training and procedure simulators. &lt;br /&gt;
&lt;br /&gt;
== Gaming Carts ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gamersoutreach.org/ Gamer's Outreach] ===&lt;br /&gt;
&amp;quot;Gamers Outreach constructs portable, medical-grade video game kiosks called &amp;quot;GO Karts&amp;quot;. These kiosks enable health staff to easily provide bedside activities to children unable to leave their rooms in hospitals. Each GO Kart is equipped with a gaming console, monitor, and assortment of games. The carts provide a safe and efficient way to ensure kids have access to entertainment and coping mechanisms during hospitalization. Each unit also has an internal lift mechanism, which allows healthcare staff to adjust the GO Kart to a patient's bedside, accommodating a variety of medical scenarios which may limit a patient's mobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://fullyloadedelectronics.com/ Fully Loaded Electronics] ===&lt;br /&gt;
&amp;quot;Fully Loaded Electronics™ provides the video game consoles, games and support you need to make any video game system work seamlessly in your public space. Learning how to do it yourself can be stressful and time-consuming. We provide FULLY LOADED gaming systems ready to enjoy right out of the box. We've done all the logistical work for you so that you can focus on more important things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/gaming Starlight] ===&lt;br /&gt;
Starlight Gaming delivers happiness to seriously ill children by providing them a sense of normalcy and distraction from the stress and anxiety that often comes with being a child in a hospital. Each Starlight Gaming Station comes pre-loaded with Nintendo video games and streaming platforms for hours of entertainment, but also gives each child a way to connect with friends and siblings during their hospital stay.&lt;br /&gt;
&lt;br /&gt;
For 30 years, Starlight's Gaming Stations have been specially manufactured to meet strict infection safety protocols and roll anywhere in the hospital and now, they have gotten even more portable with the latest iteration, the Starlight Nintendo Switch Handheld.&lt;br /&gt;
&lt;br /&gt;
== Lobby Distraction ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/disney Disney &amp;amp; Starlight] ===&lt;br /&gt;
&lt;br /&gt;
==== [https://thewaltdisneycompany.com/the-walt-disney-company-and-starlight-childrens-foundation-unveil-new-experiences-that-bring-comfort-and-joy-to-patients-at-childrens-national-hospital/ Disney Mobile Movie Theaters] ====&lt;br /&gt;
Disney Mobile Movie Theaters are a movie theater on wheels that are connected to the latest Disney content (typically via Disney+) to provide patients and families an escape during their wait through their favorite Disney movies.&lt;br /&gt;
&lt;br /&gt;
==== [https://impact.disney.com/charitable-giving/childrens-hospitals-wish-granting/ Disney Playscapes, Murals, Magic Windows and Magic Art] ====&lt;br /&gt;
Disney Playscapes, Murals, Magic Windows and Magic Art are a number of different Disney-themed installations to help enable play or distraction in various locations throughout your hospital.&lt;br /&gt;
&lt;br /&gt;
[https://www.starlight.org/contact Contact Starlight] to connect with them about any of these offerings.&lt;br /&gt;
&lt;br /&gt;
=== [https://kidzpace.com/industry/hospitals-clinics/ Kidzpace Interactive] ===&lt;br /&gt;
With continued focus on high quality, easy-to-clean &amp;amp; sanitize, durable construction, innovative design and superior customer service, Kidzpace provides reliable, family-friendly entertainment for any environment where children want to have fun!&lt;br /&gt;
&lt;br /&gt;
=== [https://www.spellboundar.com/ Spellbound] ===&lt;br /&gt;
[https://www.spellboundar.com/gamepack SpellBound Game Pack] is designed for your clinical &amp;amp; public waiting areas, activity rooms, diagnostic imaging, and many other areas limited only by your imagination. It’s easy to deploy, and the fun and engaging activities can distract and help reduce patient stress and anxiety during those long waits.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.breezecreative.com/ Breeze Creative] ===&lt;br /&gt;
Makers of [https://www.breezecreative.com/draw-alive Draw Alive] interactive walls as well as other innovative tools for lobbies, playrooms and other common spaces.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Alternate Section Title&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;VR ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.appliedvr.io/ Applied VR] ===&lt;br /&gt;
At AppliedVR, our virtual reality-based treatments represent a comprehensive approach to chronic pain that empowers patients with accessible digital tools self-managed in their own homes. By harnessing the unique properties of immersive therapeutics, we are delivering a bio-psycho-social solution to address the bio-psycho-social condition of chronic pain.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.madebyeden.com/ EdenVR] ===&lt;br /&gt;
An all-in-one VR for healthcare, Eden Wellness Stations are the world's easiest Virtual Reality combo to bring the benefits of immersive technology to your children's ward. With their unique characters, the Get Well Pals, patients can watch episodes in VR on topics such as, What is Cancer, Getting Chemotherapy, Getting and MRI, Needles, Feeling Scared, Keeping Calm, etc. Currently, this system is designed to have a base station that pairs with the headsets, so providers/families can follow along on the base station to see what the patient is seeing in VR.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.kindvr.com/ KindVR] ===&lt;br /&gt;
KindVR’s mission is to help patients mitigate pain and stress by developing virtual reality therapies for specific medical procedures and conditions.&lt;br /&gt;
&lt;br /&gt;
* Bone Fracture Reductions - Emergency&lt;br /&gt;
* Laceration Repair Procedures - Emergency&lt;br /&gt;
* Mediport Access Procedures - Oncology &amp;amp; Hematology&lt;br /&gt;
* Pre-Op Stress - Anesthesiology&lt;br /&gt;
* Sickle Cell Disease Pain Crisis - Hematology&lt;br /&gt;
* MRI Patient Education and Practice - Radiology&lt;br /&gt;
* IV Insertion - Emergency&lt;br /&gt;
&lt;br /&gt;
==== LittleSeed ====&lt;br /&gt;
&lt;br /&gt;
=== [https://www.realsystem.com/aboutus/ Pnemubra] ===&lt;br /&gt;
&amp;quot;We believe rehab should be delightful and engaging. That’s why we’ve created an intuitive system based on science, giving therapists the tools to motivate patients and help keep them engaged in their rehabilitation.​&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/yseries/ REAL - y series] ====&lt;br /&gt;
The REAL - y series focuses on physical and cognitive rehabilitation.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.realsystem.com/iseries/ REAL - i series] ====&lt;br /&gt;
The REAL - i series focuses on cognition and mental health-well being.  &lt;br /&gt;
&lt;br /&gt;
==== [https://www.smileyscope.com/ SmileyScope] ====&lt;br /&gt;
VR option for procedures (especially needle pokes)&lt;br /&gt;
&lt;br /&gt;
=== [https://www.starlight.org/virtual-reality Starlight] ===&lt;br /&gt;
Starlight Virtual Reality is a state-of-the-art technology program that provides pediatric patients the opportunity to “escape” the walls of their hospital room into new worlds of fun and exploration. It can be used to distract kids during difficult and painful medical procedures or as a resource to reduce a child’s stress and anxiety caused by hospitalization. It is the first general use VR program for hospitals that includes a customized, thoroughly wipeable, and wireless hospital-ready headset with content that allows patients with limited mobility to control their experience using a remote or only their head.&lt;br /&gt;
&lt;br /&gt;
== Adaptive/Assistive Technology ==&lt;br /&gt;
=== [https://www.ablenetinc.com/ AbleNet Inc.] ===&lt;br /&gt;
=== [https://enablingdevices.com/shop/?utm_source=google&amp;amp;utm_medium=cpc&amp;amp;utm_campaign=communicators_pmax&amp;amp;utm_term=&amp;amp;gclid=EAIaIQobChMImuTh3tq2_gIVz97jBx2i4AyBEAMYASAAEgIsRfD_BwE Enabling Devices] ===&lt;br /&gt;
=== [https://www.marblesoft.online/switches-and-accessories/ Marblesoft] ===&lt;br /&gt;
=== [https://warfighterengaged.org/shop Warfighter Engaged] ===&lt;br /&gt;
=== [https://www.microsoft.com/en-us/store/b/accessible-adaptive-devices-accessories?rtc=1 Microsoft] ===&lt;br /&gt;
=== [https://www.logitechg.com/en-ca/products/gamepads/adaptive-gaming-kit-accessories.943-000318.html?utm_source=Google&amp;amp;utm_medium=Paid-Search&amp;amp;utm_campaign=Dialect_FY24_Q1_USA_GA_G_DTX-LogiG-PMax_Google_na&amp;amp;gclid=EAIaIQobChMIl4mY5Nu2_gIVEsjjBx2cKQExEAAYAiAAEgJnJ_D_BwE Logitech] ===&lt;br /&gt;
=== [https://byowave.com/ ByoWave] ===&lt;br /&gt;
=== [https://www.evilcontrollers.com/store?cat=253 Evil Controllers] ===&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
=== OhmniLabs ===&lt;br /&gt;
&lt;br /&gt;
=== Sphero ===&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=965</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=965"/>
		<updated>2023-06-14T17:00:43Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[RESOURCES:VENDORS#VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=964</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=964"/>
		<updated>2023-06-14T17:00:00Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[RESOURCES:VENDORS#VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=963</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=963"/>
		<updated>2023-06-14T16:59:26Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Resources:Vendors#VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=962</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=962"/>
		<updated>2023-06-14T16:56:16Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Vendors:VR|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=961</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=961"/>
		<updated>2023-06-14T16:55:45Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[VR:Vendors|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=960</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=960"/>
		<updated>2023-06-14T15:00:52Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR/AR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Vendors|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=959</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=959"/>
		<updated>2023-06-14T15:00:24Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive and the field of wearable VR is quickly evolving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Vendors|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=958</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=958"/>
		<updated>2023-06-14T14:57:25Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive, and the field of wearable VR is fastly growing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Vendors|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=957</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=957"/>
		<updated>2023-06-14T14:56:58Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive, and the field of wearable VR is fastly growing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see [[Vendors|VR]] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=956</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=956"/>
		<updated>2023-06-14T14:56:46Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: /* Headset Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive, and the field of wearable VR is fastly growing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please see [Vendors|VR] for additional resources on how to secure particular headsets and VR software.&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=955</id>
		<title>VR Headsets</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=VR_Headsets&amp;diff=955"/>
		<updated>2023-06-14T14:54:37Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Return to all [[Consoles &amp;amp; Platforms]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.&lt;br /&gt;
&lt;br /&gt;
== Headset Options ==&lt;br /&gt;
Below are Virtual Reality (VR) and Augmented Reality (AR) headsets that are widely used throughout programs. This list may not be extensive, and the field of wearable VR is fastly growing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Meta1.png|[[Meta Quest|'''&amp;lt;big&amp;gt;Meta Quest&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:HTC1.png|[[HTC Vive|'''&amp;lt;big&amp;gt;HTC Vive&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Lenovo.png|[[Lenovo|'''&amp;lt;big&amp;gt;Lenovo&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:KindVR1.jpg|[[KindVR|'''&amp;lt;big&amp;gt;KindVR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:PSVR.png|[[PlayStation VR|'''&amp;lt;big&amp;gt;PlayStation VR&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
File:Valve1.png|[[Valve Index|'''&amp;lt;big&amp;gt;Valve Index&amp;lt;/big&amp;gt;''']]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Best Practices == &lt;br /&gt;
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Popular Games ===&lt;br /&gt;
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference [https://childsplaycharity.org/guide Child Play's Therapeutic Game Guide]. For ratings of games based on age/developmental appropriateness, visit [https://www.esrb.org/ The Entertainment Software Rating Board (ESRB) website]. For consumer-rated content, utilize [https://www.commonsensemedia.org/game-reviews Common Sense Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Procedural Support ===&lt;br /&gt;
&lt;br /&gt;
* Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.&lt;br /&gt;
* Always prep the patient for the procedure and give them the option to watch was is happening or look away (if wanting to watch what is happening, VR is not used during, but can be used before and/or after).&lt;br /&gt;
* Evaluate whether its the right distraction tool for the patient during that procedure.  Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.&lt;br /&gt;
* Have the patient try out the headset for 5-10 minutes to find a game they would like.&lt;br /&gt;
* Create a coping plan with the patient to determine what they want to know during the procedure (i.e. Do you want us to tell you the steps, do a countdown, remind you to take deep breaths, or do you want us quiet?).&lt;br /&gt;
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.&lt;br /&gt;
* Remind the patient that the headset can be removed at any time. They need only ask and it will be removed immediately.&lt;br /&gt;
&lt;br /&gt;
== Policies &amp;amp; Procedures ==&lt;br /&gt;
Example Text&lt;br /&gt;
=== Sanitizing ===&lt;br /&gt;
Example Text&lt;br /&gt;
&lt;br /&gt;
== Account Settings &amp;amp; Management ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vendors &amp;amp; Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatible Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Adjustable Head Straps ===&lt;br /&gt;
&lt;br /&gt;
=== Silicone Grips &amp;amp; Covers ===&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
== Adaptive &amp;amp; Inclusive options ==&lt;br /&gt;
&lt;br /&gt;
=== System Accessibility Settings ===&lt;br /&gt;
&lt;br /&gt;
=== [[Inclusive &amp;amp; Accessible Tech]] ===&lt;br /&gt;
&lt;br /&gt;
== Additional Resources ==&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
	<entry>
		<id>https://testwiki.childsplaycharity.org/w/index.php?title=File:Valve1.png&amp;diff=954</id>
		<title>File:Valve1.png</title>
		<link rel="alternate" type="text/html" href="https://testwiki.childsplaycharity.org/w/index.php?title=File:Valve1.png&amp;diff=954"/>
		<updated>2023-06-14T14:54:07Z</updated>

		<summary type="html">&lt;p&gt;Agoldsnider: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agoldsnider</name></author>
	</entry>
</feed>