VR Headsets
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=== Procedural Support === | === Procedural Support === | ||
Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing. | |||
Make sure patient is familiar with VR (and ideally that VR experience) before the procedure. During the procedure you want them to dive in and be distracted, not be trying to figure out how to make it work. | * Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing. | ||
Evaluate whether its the right distraction tool for the patient during that procedure. Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening. | * Make sure patient is familiar with VR (and ideally that VR experience) before the procedure. During the procedure you want them to dive in and be distracted, not be trying to figure out how to make it work. | ||
Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that. | * Evaluate whether its the right distraction tool for the patient during that procedure. Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening. | ||
* Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that. | |||
== Policies & Procedures == | == Policies & Procedures == | ||
Revision as of 22:45, 16 May 2023
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Summary
Virtual Reality (VR) technology has a wide range of use cases. In a healthcare setting, it can be used for research, education, pain management, physical activity, and entertainment. The most popular VR headsets used in hospitals are manufactured by Meta (previously Oculus), Lenovo, HTC Vive, Steam, and Samsung.
Best Practices
This section includes tips and how-tos that have been used throughout different gaming programs. The following are only best practices and can be modified to best fit your programs needs and restrictions.
Popular Games
The following titles are widely used in hospital gaming programs. If included in this list, they are accessible via most VR content stores, unless stated otherwise. For an in depth look at recommended games for specific therapeutic purposes, reference Child Play's Therapeutic Game Guide. For ratings of games based on age/developmental appropriateness, visit The Entertainment Software Rating Board (ESRB) website. For consumer-rated content, utilize Common Sense Media.
Procedural Support
- Make sure staff using the VR are very familiar with it, having used it themselves since many do not have an external monitor they can look at to see what the patient is seeing.
- Make sure patient is familiar with VR (and ideally that VR experience) before the procedure. During the procedure you want them to dive in and be distracted, not be trying to figure out how to make it work.
- Evaluate whether its the right distraction tool for the patient during that procedure. Sometimes patients might want to watch what is going on, VR is immersive and blocks out the real world, where something like a game on a iPad can be distracting but easily allows peeks to see what is happening.
- Does the patient need to lay down, most VR experiences don't function well unless players are sitting\standing vertically. If they need to be laying down, double check the experience will function like that.
Policies & Procedures
Example Text
Sanitizing
Example Text